Projects / Games & worlds
Echobound
A third-person action RPG where fire, water and lightning follow real rules and so do the monsters.
A vertical slice built in Godot 4.3 for the browser, phones included.

- State
- Playable slice
- Last change
- Sep 23, 2026 · latest commit
- Page last reviewed
- Oct 29, 2026
- Built with
- AI coding assistants. Commit trailers show Claude as a co-author.
The problem or experience
In most games, elements are scripted. In Hollowmere, fire spreads with the wind through dry grass, water douses, conducts and freezes, and lightning races through everything wet.
Who it's for
Action RPG players who like systems that interact, and Godot developers.
My contribution
It is my project. The README says every mesh, texture, sound and music layer is generated by the project's own code.
What works today
- A 240 m handcrafted biome with a plateau arena, a cavern and a lake, per the README.
- Keyboard, gamepad or touch controls.
Limitations
- I checked that the title screen loads, not the gameplay.
- It is a slice, not a full game.
Evidence
- Hosted build (loads, checked 2026-10-29) · checked Oct 29, 2026
- README and source · checked Oct 29, 2026
How you can get involved
How does it run on your phone?
- Tell me whether the elemental interactions are readable or chaotic.
- Share how it runs on your phone.