Projects / Games & worlds

Gridheart

A pixel-art action roguelite where your health is a shape, and every weapon carves a different pattern out of it.

Playable slice

A browser build you can play now. Expect a slice of the game, not a finished one.

A pixel-art dungeon room where a player swings a sword at two goblins and an armored knight, with a grid of yellow health cells in the top left.
The health grid sits in the top-left corner. Captured Oct 29, 2026.
State
Playable slice
Last change
Sep 21, 2026 · latest commit
Page last reviewed
Oct 29, 2026
Built with
AI coding assistants. Commit trailers show Claude as a co-author.

The problem or experience

Health bars are a number. In Gridheart every character has a grid of health cells, and a weapon's shape is placed on that grid in the direction of the blow, so where you stand changes how much damage lands.

Who it's for

Anyone who likes action roguelites and odd mechanics, and game developers curious about shape-based damage.

My contribution

It is my project, made in Godot 4.3 and exported to the web. Weapons, armor plating and body-shape growth between rooms are the core mechanics.

What works today

  • A sword, spear, hammer, axe, dagger and bow each take a different pattern from the target's grid.
  • After a room you choose a growth shape, rotate it and attach it to your own grid.
  • Mouse, keyboard aim and attack-in-direction controls all work, and you can switch mid-fight.

Limitations

  • It is a slice of a game. Content and balance are still changing.
  • I checked that the hosted build loads, not every room or weapon.

Evidence

Updates

How you can get involved

Play it and tell me where it breaks.

  • Tell me which weapon felt best and which felt pointless.
  • If you make pixel art or design combat, I'd like to hear what you'd change.
Write to me about Gridheart